3DTV: Processing and Transmission of 3D Video Signals by Anil Fernando

By Anil Fernando

A novel and well timed primer to the 3DTV approach chain from catch to display

This e-book examines all elements of the 3DTV chain, from seize to display.  It is helping the reader know about the main matters for 3DTV technology.  It additionally presents with a structures point appreciation of 3DTV structures, and an realizing of the elemental rules in the back of every one a part of the chain.  on the finish of every bankruptcy, the writer offers assets the place readers can research extra concerning the know-how lined (e.g. extra centred textual content books, key magazine papers, and key criteria contributions).

  • Provides a basic and systematic advent and outline of 3DTV key suggestions, which increase the total 3DTV process from seize to customer viewing on the home.
  • Addresses the short relocating box of 3D monitors that's attracting expanding curiosity from and academia.
  • Concepts within the ebook could be illustrated utilizing diagrams and instance photographs of processed 3D content.  The 3D content material can be provided as 2nd pictures within the book.
  • Authors to host web site delivering tips that could additional information on the net, freely to be had instruments which might let readers to scan with coding video, simulate its transmission over networks, play it again in 3D, and degree the standard and hyperlinks to special information and advancements within the field.

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Additional resources for 3DTV: Processing and Transmission of 3D Video Signals

Example text

However, currently there is an increasing demand for efficient 3D production tools to assist the camera crew in order to ease the time-consuming steps of stereoscopic capture monitoring on the shooting set. An automatic scene analysis system is able to estimate the relative poses of both cameras in order to allow the optimal camera alignment and adjustment of lens settings in real time. e. when a particular video object appears on the edge of one camera view but is not visible in the other camera view.

Many of the problems associated with previous 3D booms can be put down to production and projection problems that are difficult to spot and to fix with the naked eye. Digital technology allows analysis and correction of stereoscopic errors to sub-pixel accuracy. 1). This reduces eye fatigue issues. 1. An example of such a problem is when one camera, from a stereoscopic pair, points slightly upwards or downwards compared to the other. 2. Depth allows better free-viewpoint rendering, and also fine-tuning of disparities between viewpoints so that the content can be optimized to viewing position and screen size.

It may therefore appear to be a strange choice to try and introduce 3D services on to small mobile devices. Also, the use of 3D glasses in many mobile scenarios is likely to be inconvenient for users of the service. 4 for a more detailed description of this technology), which often require that the viewer positions themselves within a ‘sweet spot’ to view the video in 3D. Commercial mobile devices with 3D displays are already starting to find their way to the market. Although not a mobile phone, Nintendo’s 3D DS portable games platform is an interesting example of a small device with a 3D display.

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